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Your Pokémon can hold up to three different held items at once. These items provide stat bonuses that apply to your Pokémon right away, such as increased Attack, Sp. Atk, movement speed, and more. On top of these stat bonuses, all held items have their own unique passive effects. These passives effects aren't always active—sometimes they trigger only in certain situations.
0
Total Spent
0
Items to L.30
49,153
Total to L.30
Aeos Cookie
HP +8
When you score a goal, your maximum HP is raised for the rest of the match. (This bonus caps at 6 stacks)
Effect: 100 / 150 / 200 Max HP
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Assault Vest
HP +18
Sp. Def +0
Gain a shield against Sp. Attack damage while out of combat. (8s after leaving combat)
Effect: 9% / 12% / 15% of HP
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Attack Weight
Atk +0.6
When you score a goal, your Attack is raised for the rest of the match. (This bonus caps at 6 stacks)
Effect: 6 / 9 / 12 Attack
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Buddy Barrier
HP +20
Grant a shield to you and a nearby ally Pokémon with the lowest HP when using your Unite Move. (5s duration)
Effect: 20% / 30% / 40% of HP
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Choice Specs
Sp. Atk +10
Increases the damage of moves by a minimum of 40 when they hit. The higher the Pokémon's Sp. Atk, the more the damage is increased.
Effect: 30% / 35% / 40% Sp. Atk
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Energy Amplifier
Energy Gather Rate +0.4%
CD Reduction +0.0%
After using your Unite move, deal increased damage for a short time. (4s duration)
Effect: 7% / 14% / 21% damage
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Exp Share
HP +16
Speed +0
Increases the Pokémon's Passive Exp. Point gain while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
Effect: 2 / 3 / 4 exp/s
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Float Stone
Atk +1.6
Speed +0
Increases movement speed while out of combat. (8s after leaving combat)
Effect: 10% / 15% / 20% speed
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Focus Band
Def +2
Sp. Def +0
When dropping to low HP, recover HP lost each second for 3s. (90s cooldown)
Effect: 8% / 11% / 14% HP lost
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Leftovers
HP +16
HP Recovery +0
Recovers health over time while out of combat. (8s after leaving combat)
Effect: 1% / 1.50% / 2% max HP/s
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Muscle Band
Atk +1
Atk. SPD +0%
Deal additional damage with basic attacks based on the target's remaining HP.
Effect: 1% / 2% / 3% remaining HP
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Razor Claw
Atk +1
Crit. Hit Rate +0.6%
After the Pokémon uses a move, it’s next basic attack deals a minimum of 10/15/20 + 40%/45%/50% of your Attack stat as additional damage. While this item is held by a melee Pokémon, this basic attack also slows enemies for 2 seconds (2s cooldown).
Effect: 3% / 5% / 7% Attack
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Rocky Helmet
HP +18
Def +0
After absorbing enough damage, deal percent damage based on your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)
Effect: 3% / 4% / 5% max HP
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Scope Lens
Crit. Hit Rate +0.4%
Crit. Hit Dmg. +0.0%
Increases the damage of basic attack critical hits. The higher your Attack, the more the damage is increased. (1s cooldown)
Effect: 45% / 60% / 75% of attack stat
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Score Shield
HP +15
Shields you while you attempt to score a goal. Scoring cannot be interrupted while the shield remains active. (6s cooldown)
Effect: 5% / 7.50% / 10% of HP
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Shell Bell
Sp. Atk +1.6
CD Reduction +0.0%
Recover HP when successfully landing a move. The higher your Sp. Attack, the more HP recovered. (10s Cooldown)
Effect: 45 / 60 / 75 HP
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Special Attack Specs
Sp. Atk +0.8
When you score a goal, your Sp. Attack is raised for the rest of the match. (This bonus caps at 6 stacks)
Effect: 8 / 12 / 16 Sp. Attack
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Weakness Policy
HP +70
Atk +0
Upon taking damage, apply a 2/2.5/3% Attack buff for up to 4s. Stacks up to 4 times and the duration can be refreshed before it expires.
Effect: 2% / 2.5% / 3% Attack
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
Wise Glasses
Sp. Atk +10
Further increase Sp. Attack damage.
Effect: 3% / 5% / 7% Sp. Attack
Level 1 / 10 / 20
1
Spent:
0
Needed:
2,587
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