The Pokémon gains an electric charge whenever it receives damage, converting a portion of that damage into an additional attack.
Attack
Basic Attack
Becomes a boosted attack with every third attack, dealing increased damage when it hits. Also paralyzes opposing Pokémon and restores the user's HP.
Damage - Basic
159
Damage - Boosted
174
Agility
Moveset 1
6.0s
Dash
Has the user perform a quick dash and increases the user's basic attack speed for a short time afterward.
Volt Switch
Upgrade Choice 1
8.0s
Dash
Unlock Lvl 6
Has the user perform a high-speed dash, dealing damage to any opposing Pokémon it hits and increasing the user's basic attack speed for a short time. Using this move again within a 3s will allow the user to immediately dash back to where it originally used the move.
Damage
282
Upgrade Lvl 12
Inreases this move's damage and the amount of time increased basic attack speed lasts.
Damage
332
Spark
Upgrade Choice 2
10.0s
Dash
Unlock Lvl 6
Has the user leap at an opposing Pokémon while electrically charged, dealing damage to them. If the user uses its basic attack before reaching its target Pokémon, the user will instead leap at the closest opposing Pokémon, dealing damage to it. This move can be used three times before it goes on cooldown.
Damage - Jump
45% Atk + 2(Lvl-1) + 90
161
Damage - Attack
(If a basic attack is used before the leap ends)
174
Upgrade Lvl 12
Also restores the 15% user's missing HP if the user performs a basic attack before reaching its target Pokémon.
Slash
Moveset 2
8.5s
Dash
Has the user pounce at an opposing Pokémon and attack with sharp claws. This move's final attack throws opposing Pokémon.
Damage - per Hit (3 Hits)
301
Discharge
Upgrade Choice 1
8.5s
Melee
Unlock Lvl 8
Releases an electric discharge, dealing damage to nearby opposing Pokémon and granting the user a shield when it hits for 1s. If this move hits opposing Pokémon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act.
Damage - Aura (per Tick - 6 Ticks)
168
Damage - Aura (Final Tick)
Deals double damage.
Shield
230
Upgrade Lvl 14
Also decreases the movement speed of opposing Pokémon for a short time when this move hits.
Wild Charge
Upgrade Choice 2
8.0s
Melee
Unlock Lvl 8
Has the user charge in the designated direction. If this move hits an opposing Pokémon, the user unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an oppposing Pokémon with Volt Switch, Spark or a boosted attack before using this move, the number of attacks in the combo is increased. Zeraora takes 1% remaining HP (per hit) as physical damage upon use. The first hit deals 2 instances of recoil damage and subsequent hits deal only 1. While using this move, Zeraora is untargetable.
Damage - First Hit
736
Damage - Subsequent Hits
368
Upgrade Lvl 14
This move also deals damage to opposing Pokémon when it hits.
Plasma Gale
Unite Move
Sure Hit
Unlock Lvl 10
Unleashes a blast of lightning, dealing damage to opposing Pokémon in the area of effect and throwing them. This also creates a zone of plasma that increases the user's basic attack range and damage dealt (by 20%) while the user is inside the zone.